Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.39.3/source/MaterialXGenOsl/Nodes/BlurNodeOsl.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
785 B
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenOsl/Nodes/BlurNodeOsl.h>
#include <MaterialXGenShader/GenContext.h>
#include <MaterialXGenShader/ShaderNode.h>
#include <MaterialXGenShader/ShaderStage.h>
#include <MaterialXGenShader/ShaderGenerator.h>
MATERIALX_NAMESPACE_BEGIN
ShaderNodeImplPtr BlurNodeOsl::create()
{
return std::make_shared<BlurNodeOsl>();
}
void BlurNodeOsl::emitSamplingFunctionDefinition(const ShaderNode& /*node*/, GenContext& context, ShaderStage& stage) const
{
const ShaderGenerator& shadergen = context.getShaderGenerator();
shadergen.emitLibraryInclude("stdlib/genosl/lib/mx_sampling.osl", context, stage);
shadergen.emitLineBreak(stage);
}
MATERIALX_NAMESPACE_END