Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.39.3/source/MaterialXGenOsl/Nodes/MaterialNodeOsl.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

73 lines
2.4 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenOsl/Nodes/MaterialNodeOsl.h>
#include <MaterialXGenShader/ShaderGenerator.h>
#include <MaterialXGenShader/Shader.h>
#include <MaterialXGenShader/GenContext.h>
MATERIALX_NAMESPACE_BEGIN
ShaderNodeImplPtr MaterialNodeOsl::create()
{
return std::make_shared<MaterialNodeOsl>();
}
void MaterialNodeOsl::emitFunctionDefinition(const ShaderNode&, GenContext& context, ShaderStage& stage) const
{
const static string FUNCTION_DEFINITION =
"MATERIAL mx_surfacematerial(surfaceshader surface, surfaceshader backsurface, displacementshader disp)\n"
"{\n"
" float opacity_weight = clamp(surface.opacity, 0.0, 1.0);\n"
" return (surface.bsdf + surface.edf) * opacity_weight + transparent() * (1.0 - opacity_weight);\n"
"}\n\n";
const ShaderGenerator& shadergen = context.getShaderGenerator();
shadergen.emitBlock(FUNCTION_DEFINITION, FilePath(), context, stage);
}
void MaterialNodeOsl::emitFunctionCall(const ShaderNode& _node, GenContext& context, ShaderStage& stage) const
{
DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
{
ShaderNode& node = const_cast<ShaderNode&>(_node);
ShaderInput* surfaceshaderInput = node.getInput(ShaderNode::SURFACESHADER);
if (!surfaceshaderInput->getConnection())
{
// Just declare the output variable with default value.
emitOutputVariables(node, context, stage);
return;
}
const ShaderGenerator& shadergen = context.getShaderGenerator();
// Emit the function call for upstream surface shader.
const ShaderNode* surfaceshaderNode = surfaceshaderInput->getConnection()->getNode();
shadergen.emitFunctionCall(*surfaceshaderNode, context, stage);
shadergen.emitLineBegin(stage);
// Emit the output and function name.
shadergen.emitOutput(node.getOutput(), true, false, context, stage);
shadergen.emitString(" = mx_surfacematerial(", stage);
// Emit all inputs on the node.
string delim = "";
for (ShaderInput* input : node.getInputs())
{
shadergen.emitString(delim, stage);
shadergen.emitInput(input, context, stage);
delim = ", ";
}
// End function call
shadergen.emitString(")", stage);
shadergen.emitLineEnd(stage);
}
}
MATERIALX_NAMESPACE_END