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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.39.3/source/MaterialXGenShader/Nodes/CompoundNode.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.0 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#ifndef MATERIALX_COMPOUNDNODE_H
#define MATERIALX_COMPOUNDNODE_H
#include <MaterialXGenShader/ShaderNodeImpl.h>
#include <MaterialXGenShader/ShaderGraph.h>
#include <MaterialXGenShader/Shader.h>
MATERIALX_NAMESPACE_BEGIN
/// Compound node implementation
class MX_GENSHADER_API CompoundNode : public ShaderNodeImpl
{
public:
static ShaderNodeImplPtr create();
void initialize(const InterfaceElement& element, GenContext& context) override;
void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
ShaderGraph* getGraph() const override { return _rootGraph.get(); }
protected:
ShaderGraphPtr _rootGraph;
string _functionName;
};
MATERIALX_NAMESPACE_END
#endif