Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.39.3/source/PyMaterialX/PyMaterialXRender/PyTinyObjLoader.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
508 B
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXRender/TinyObjLoader.h>
namespace py = pybind11;
namespace mx = MaterialX;
void bindPyTinyObjLoader(py::module& mod)
{
py::class_<mx::TinyObjLoader, mx::TinyObjLoaderPtr, mx::GeometryLoader>(mod, "TinyObjLoader")
.def_static("create", &mx::TinyObjLoader::create)
.def(py::init<>())
.def("load", &mx::TinyObjLoader::load);
}