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UnrealEngine/Engine/Source/ThirdParty/SDL3/SDL-gui-backend/examples/renderer/01-clear
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00
..
2026-04-04 15:40:51 -05:00
2026-04-04 15:40:51 -05:00

This example code creates an SDL window and renderer, and then clears the
window to a different color every frame, so you'll effectively get a window
that's smoothly fading between colors.