Files
UnrealEngine/Engine/Source/ThirdParty/Windows/DX12/DX12.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
880 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Linq;
using UnrealBuildTool;
public class DX12 : ModuleRules
{
public DX12(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PublicDependencyModuleNames.Add("DirectX");
PublicDependencyModuleNames.Add("AgilitySDK");
string[] AllD3DLibs = new string[]
{
"dxgi.lib",
"d3d12.lib",
"dxguid.lib",
};
string DirectXSDKDir = Target.WindowsPlatform.DirectXLibDir;
PublicAdditionalLibraries.AddRange(AllD3DLibs.Select(LibName => Path.Combine(DirectXSDKDir, LibName)));
// D3DX12 extensions, mainly the residency helper from DirectX-Graphics-Samples
PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "Windows", "D3DX12", "include"));
}
}
}