Files
UnrealEngine/Samples/Games/Lyra/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/GameplayMessageNodes.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

44 lines
685 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameplayMessageNodes : ModuleRules
{
public GameplayMessageNodes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
"PropertyEditor",
"GameplayMessageRuntime",
"UnrealEd"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
}
);
PublicIncludePaths.AddRange(
new string[]
{
}
);
}
}