63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MLAdapter : ModuleRules
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{
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public MLAdapter(ReadOnlyTargetRules Target) : base(Target)
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{
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// rcplib is using exceptions so we have to enable that
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bEnableExceptions = true;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"EnhancedInput",
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"GameplayTags",
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"AIModule",
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"InputCore",
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"Json",
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"JsonUtilities",
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"GameplayAbilities",
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"NNE"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DeveloperSettings"
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}
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);
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// RPCLib disabled on other platforms
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if (Target.Platform == UnrealTargetPlatform.Win64 ||
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Target.Platform == UnrealTargetPlatform.Mac ||
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Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicDefinitions.Add("WITH_RPCLIB=1");
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PrivateDependencyModuleNames.Add("RPCLib");
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if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture == UnrealArch.Arm64)
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{
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PrivateDefinitions.Add("__arm64"); // expected by rpclib headers
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}
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}
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else
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{
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PublicDefinitions.Add("WITH_RPCLIB=0");
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}
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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SetupGameplayDebuggerSupport(Target);
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}
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}
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}
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