Files
UnrealEngine/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/MassCrowd.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
853 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassCrowd: ModuleRules
{
public MassCrowd(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"MassEntity",
"Core",
"CoreUObject",
"Engine",
"MassActors",
"MassCommon",
"MassLOD",
"MassMovement",
"MassNavigation",
"MassZoneGraphNavigation",
"MassReplication",
"MassAIReplication",
"MassSignals",
"MassSimulation",
"MassSpawner",
"MassRepresentation",
"MassAIBehavior",
"NetCore",
"StateTreeModule",
"ZoneGraph",
"ZoneGraphAnnotations",
"ZoneGraphDebug"
}
);
SetupIrisSupport(Target);
}
}
}