42 lines
853 B
C#
42 lines
853 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassCrowd: ModuleRules
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{
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public MassCrowd(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AIModule",
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"MassEntity",
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"Core",
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"CoreUObject",
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"Engine",
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"MassActors",
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"MassCommon",
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"MassLOD",
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"MassMovement",
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"MassNavigation",
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"MassZoneGraphNavigation",
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"MassReplication",
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"MassAIReplication",
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"MassSignals",
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"MassSimulation",
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"MassSpawner",
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"MassRepresentation",
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"MassAIBehavior",
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"NetCore",
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"StateTreeModule",
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"ZoneGraph",
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"ZoneGraphAnnotations",
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"ZoneGraphDebug"
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}
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);
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SetupIrisSupport(Target);
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}
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}
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} |