Files
UnrealEngine/Engine/Plugins/Developer/FieldNotificationTrace/Source/FieldNotificationTrace/FieldNotificationTrace.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
623 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class FieldNotificationTrace : ModuleRules
{
public FieldNotificationTrace(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"FieldNotification",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"TraceLog",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GameplayInsights",
});
}
}
}