47 lines
862 B
C#
47 lines
862 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class PCGGeometryScriptInterop : ModuleRules
|
|
{
|
|
public PCGGeometryScriptInterop(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"GeometryScriptingCore",
|
|
"Projects",
|
|
"RenderCore",
|
|
"RHI",
|
|
"PCG",
|
|
"ModelingOperators"
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"GeometryCore",
|
|
"GeometryFramework",
|
|
"ModelingComponents"
|
|
}
|
|
);
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"AdvancedPreviewScene",
|
|
"UnrealEd",
|
|
"PCGEditor"
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|