26 lines
511 B
C#
26 lines
511 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class LevelStreamingPersistence : ModuleRules
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{
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public LevelStreamingPersistence(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"PropertyPath"
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}
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);
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}
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}
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} |