Files
UnrealEngine/Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/LevelStreamingPersistence.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
511 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LevelStreamingPersistence : ModuleRules
{
public LevelStreamingPersistence(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"PropertyPath"
}
);
}
}
}