Files
UnrealEngine/Engine/Plugins/Tests/RuntimeTests/Source/RuntimeTests/RuntimeTests.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
589 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RuntimeTests : ModuleRules
{
public RuntimeTests(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MassEntity",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"AsyncMessageSystem",
"GameplayTags",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("ScreenShotComparisonTools");
}
}
}