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UnrealEngine/Engine/Source/Runtime/DeveloperSettings/Public/Engine/DeveloperSettingsBackedByCVars.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
920 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DeveloperSettings.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "DeveloperSettingsBackedByCVars.generated.h"
class UObject;
/**
* The base class of auto discovered settings object where some or all of the settings
* are stored in console variables instead of config variables.
*/
UCLASS(Abstract, MinimalAPI)
class UDeveloperSettingsBackedByCVars : public UDeveloperSettings
{
GENERATED_BODY()
public:
DEVELOPERSETTINGS_API UDeveloperSettingsBackedByCVars(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
DEVELOPERSETTINGS_API virtual void PostInitProperties() override;
#if WITH_EDITOR
DEVELOPERSETTINGS_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
};