64 lines
2.6 KiB
C++
64 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Device/DeviceBuffer.h"
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#define UE_API TEXTUREGRAPHENGINE_API
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class Device_FX;
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class DeviceBuffer_Mem;
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class Tex;
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typedef std::shared_ptr<Tex> TexPtr;
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class DeviceBuffer_FX : public DeviceBuffer
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{
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friend class Device_FX;
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protected:
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TexPtr Texture; /// The underlying texture object
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UE_API AsyncBufferResultPtr AllocateTexture();
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UE_API AsyncBufferResultPtr AllocateRenderTarget();
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UE_API void UpdateRenderTarget(TexPtr TextureObj);
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UE_API virtual DeviceBuffer* CreateFromRaw(RawBufferPtr RawObj) override;
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UE_API virtual DeviceBuffer* CreateFromDesc(BufferDescriptor NewDesc, CHashPtr NewHashValue) override;
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UE_API virtual DeviceBuffer* CopyFrom(DeviceBuffer* RHS) override;
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UE_API virtual AsyncBufferResultPtr UpdateRaw(RawBufferPtr RawObj) override;
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UE_API virtual CHashPtr CalcHash() override;
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UE_API virtual AsyncBufferResultPtr TransferFrom(DeviceBufferRef& Source) override;
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public:
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UE_API DeviceBuffer_FX(Device_FX* Dev, BufferDescriptor Desc, CHashPtr NewHashValue);
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UE_API DeviceBuffer_FX(Device_FX* Dev, TexPtr TextureObj, RawBufferPtr RawObj);
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UE_API DeviceBuffer_FX(Device_FX* Dev, TexPtr TextureObj, BufferDescriptor Desc, CHashPtr NewHashValue);
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UE_API DeviceBuffer_FX(Device_FX* Dev, RawBufferPtr RawObj);
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UE_API virtual ~DeviceBuffer_FX() override;
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//////////////////////////////////////////////////////////////////////////
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/// DeviceBuffer Implementation
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//////////////////////////////////////////////////////////////////////////
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UE_API virtual RawBufferPtr Raw_Now() override;
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UE_API virtual size_t MemSize() const override;
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UE_API virtual size_t DeviceNative_MemSize() const override;
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UE_API virtual AsyncBufferResultPtr Bind(const BlobTransform* Transform, const ResourceBindInfo& BindInfo) override;
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UE_API virtual AsyncBufferResultPtr Unbind(const BlobTransform* Transform, const ResourceBindInfo& BindInfo) override;
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UE_API virtual AsyncBufferResultPtr Flush(const ResourceBindInfo& BindInfo) override;
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UE_API virtual AsyncPrepareResult PrepareForWrite(const ResourceBindInfo& BindInfo) override;
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UE_API virtual bool IsNull() const override;
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UE_API virtual void ReleaseNative() override;
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//////////////////////////////////////////////////////////////////////////
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/// Inline functions
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//////////////////////////////////////////////////////////////////////////
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FORCEINLINE TexPtr GetTexture() { return Texture; }
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};
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typedef std::shared_ptr<DeviceBuffer_FX> DeviceBuffer_FXPtr;
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#undef UE_API
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