28 lines
658 B
C++
28 lines
658 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Device/Device.h"
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#define UE_API TEXTUREGRAPHENGINE_API
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class Device_Null : public Device
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{
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protected:
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UE_API virtual void Collect(DeviceBuffer* Buffer) override;
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public:
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UE_API Device_Null();
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UE_API virtual ~Device_Null() override;
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virtual FString Name() const override { return "Device_Null"; }
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//////////////////////////////////////////////////////////////////////////
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/// Static functions
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//////////////////////////////////////////////////////////////////////////
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static UE_API Device_Null* Get();
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};
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#undef UE_API
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