Files
UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/FxMat/RenderMaterial_BP_NoTile.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RenderMaterial_BP.h"
#define UE_API TEXTUREGRAPHENGINE_API
/**
*
*/
class RenderMaterial_BP_NoTile : public RenderMaterial_BP
{
public:
RenderMaterial_BP_NoTile(FString InName, UMaterialInterface* InMaterial, int32 InVTNumWarmUpFrames) : RenderMaterial_BP(InName, InMaterial, InVTNumWarmUpFrames) {}
virtual bool CanHandleTiles() const override { return false; };
};
typedef std::shared_ptr<RenderMaterial_BP_NoTile> RenderMaterial_BP_NoTilePtr;
class RenderMaterial_BP_TileArgs : public RenderMaterial_BP
{
private:
FName MemberName = "TileInfo";
public:
RenderMaterial_BP_TileArgs(FString InName, UMaterialInterface* InMaterial, int32 InVTNumWarmUpFrames) : RenderMaterial_BP(InName, InMaterial, InVTNumWarmUpFrames) {}
UE_API void AddTileArgs(TransformArgs& Args);
UE_API virtual AsyncPrepareResult PrepareResources(const TransformArgs& Args) override;
virtual bool CanHandleTiles() const override { return true; };
UE_API virtual std::shared_ptr<BlobTransform> DuplicateInstance(FString NewName) override;
};
typedef std::shared_ptr<RenderMaterial_BP_TileArgs> RenderMaterial_BP_TileArgsPtr;
#undef UE_API