Files
UnrealEngine/Engine/Source/Developer/IoStoreUtilities/Private/IoStoreLooseFiles.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
442 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class IIoStoreWriter;
struct FLooseFilesWriterSettings
{
FString TocFilePath;
FString TargetRootPath;
FName ContainerName;
};
TSharedPtr<IIoStoreWriter> MakeLooseFilesIoStoreWriter(const FLooseFilesWriterSettings& WriterSettings,
uint32 MaxConcurrentWrites = 64);