Files
UnrealEngine/Engine/Source/Developer/LocalizationService/LocalizationService.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1020 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationService : ModuleRules
{
public LocalizationService(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
}
);
if (!(Target.IsInPlatformGroup(UnrealPlatformGroup.Linux) && Target.Type == TargetType.Program))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
}
);
}
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"PropertyEditor",
}
);
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}
}