Files
UnrealEngine/Engine/Source/Developer/VisualGraphUtils/VisualGraphUtils.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
600 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VisualGraphUtils : ModuleRules
{
public VisualGraphUtils(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
}
);
}
}
}