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UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualTextureVisualizationMenuCommands.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

60 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#define UE_API COMMONMENUEXTENSIONS_API
class SEditorViewport;
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
struct FToolMenuEntry;
enum class EVirtualTextureVisualizationMode : uint8;
UE_DECLARE_TCOMMANDS(class FVirtualTextureVisualizationMenuCommands, UE_API)
class FVirtualTextureVisualizationMenuCommands : public TCommands<FVirtualTextureVisualizationMenuCommands>
{
public:
struct FVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
EVirtualTextureVisualizationMode ModeID;
};
typedef TMultiMap<FName, FVisualizationRecord> TVisualizationModeCommandMap;
typedef TVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
UE_API FVirtualTextureVisualizationMenuCommands();
UE_API TCommandConstIterator CreateCommandConstIterator() const;
static UE_API void BuildVisualisationSubMenu(FMenuBuilder& Menu);
UE_API virtual void RegisterCommands() override;
UE_API void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const EVirtualTextureVisualizationMode ModeID) const;
static void ChangeVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
private:
TVisualizationModeCommandMap CommandMap;
};
#undef UE_API