Files
UnrealEngine/Engine/Source/Editor/DataTableEditor/DataTableEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
592 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataTableEditor : ModuleRules
{
public DataTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"PropertyEditor",
"EditorFramework",
"UnrealEd",
"Json"
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}