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UnrealEngine/Engine/Source/Editor/GraphEditor/Public/MaterialNodes/SGraphNodeMaterialCustom.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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387 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/CoreMiscDefines.h"
UE_DEPRECATED_HEADER(5.6, "This header has moved to the MaterialEditor module. Use MaterialEditor/MaterialNodes/SGraphNodeMaterialCustom.h.")
// Include the new file so that the project still compiles, but has warnings
#include "MaterialEditor/MaterialNodes/SGraphNodeMaterialCustom.h"