Files
UnrealEngine/Engine/Source/Editor/GraphEditor/Public/SGraphPreviewer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

55 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Misc/Attribute.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#define UE_API GRAPHEDITOR_API
class FText;
class SGraphPanel;
class SWidget;
class UEdGraph;
// This widget provides a fully-zoomed-out preview of a specified graph
class SGraphPreviewer : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SGraphPreviewer)
: _ShowGraphStateOverlay(true)
{}
SLATE_ATTRIBUTE( FText, CornerOverlayText )
/** Show overlay elements for the graph state such as the PIE and read-only borders and text */
SLATE_ATTRIBUTE(bool, ShowGraphStateOverlay)
SLATE_ARGUMENT( TSharedPtr<SWidget>, TitleBar )
SLATE_END_ARGS()
UE_API void Construct(const FArguments& InArgs, UEdGraph* InGraphObj);
protected:
/** Delegate handler for graph panel updates */
UE_API void OnUpdateGraphPanel();
private:
/** Helper function used to refresh the graph */
UE_API EActiveTimerReturnType RefreshGraphTimer(const double InCurrentTime, const float InDeltaTime);
protected:
/// The Graph we are currently viewing
UEdGraph* EdGraphObj;
// As node's bounds dont get updated immediately, to truly zoom out to fit we need to tick a few times
int32 NeedsRefreshCounter;
// The underlying graph panel
TSharedPtr<SGraphPanel> GraphPanel;
};
#undef UE_API