Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/DetailsViewPropertyGenerationUtilities.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
800 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DetailsViewPropertyGenerationUtilities.h"
FDetailsViewPropertyGenerationUtilities::FDetailsViewPropertyGenerationUtilities(SDetailsViewBase& InDetailsView)
: DetailsViewPtr(StaticCastWeakPtr<SDetailsViewBase>(InDetailsView.AsWeak()))
{
}
const FCustomPropertyTypeLayoutMap& FDetailsViewPropertyGenerationUtilities::GetInstancedPropertyTypeLayoutMap() const
{
if (TSharedPtr<SDetailsViewBase> DetailsView = DetailsViewPtr.Pin())
{
return DetailsView->GetCustomPropertyTypeLayoutMap();
}
static FCustomPropertyTypeLayoutMap Empty;
return Empty;
}
void FDetailsViewPropertyGenerationUtilities::RebuildTreeNodes()
{
if (TSharedPtr<SDetailsViewBase> DetailsView = DetailsViewPtr.Pin())
{
DetailsView->RerunCurrentFilter();
}
}