Files
UnrealEngine/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeMenuContext.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

16 lines
307 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SSkeletonTree.h"
#include "SkeletonTreeMenuContext.generated.h"
UCLASS()
class USkeletonTreeMenuContext : public UObject
{
GENERATED_BODY()
public:
/** The skeleton tree we reference */
TWeakPtr<SSkeletonTree> SkeletonTree;
};