Files
UnrealEngine/Engine/Source/Editor/SubobjectDataInterface/SubobjectDataInterface.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
675 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SubobjectDataInterface : ModuleRules
{
public SubobjectDataInterface(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Engine",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd", // ComponentEditorUtils, AssetBrokerage
"GameProjectGeneration",
"TypedElementFramework"
}
);
}
}
}