Files
UnrealEngine/Engine/Source/Programs/LowLevelTests/StateStreamTests/StateStreamTests.Target.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
600 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class StateStreamTestsTarget : TestTargetRules
{
public StateStreamTestsTarget(TargetInfo Target) : base(Target)
{
bCompileWithPluginSupport = false;
bCompileAgainstCoreUObject = true;
bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop)
&& (Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development);
GlobalDefinitions.Add("UE_STATESTREAM_TIME_TYPE=int64");
}
}