Files
UnrealEngine/Engine/Source/Programs/UnrealMultiUserSlateServer/UnrealMultiUserSlateServer.Target.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealMultiUserSlateServerTarget : TargetRules
{
public UnrealMultiUserSlateServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "UnrealMultiUserSlateServer";
AdditionalPlugins.Add("UdpMessaging");
AdditionalPlugins.Add("QuicMessaging");
AdditionalPlugins.Add("ConcertSyncServer");
AdditionalPlugins.Add("MultiUserServer");
// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
bBuildWithEditorOnlyData = false;
// Enable Developer plugins (like Concert!)
bCompileWithPluginSupport = true;
bBuildDeveloperTools = true;
bIsBuildingConsoleApplication = false;
GlobalDefinitions.Add("UE_LOG_CONCERT_DEBUG_VERBOSITY_LEVEL=Log");
bEnableTrace = true;
}
}