Files
UnrealEngine/Engine/Source/Runtime/AudioDeviceEnumeration/Windows/WindowsMMDeviceEnumeration/Private/WindowsMMCvarUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
580 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
namespace Audio
{
class WindowsMMCvarUtils
{
public:
/** Called by FWindowsMMNotificationClient to bypass notifications for audio device changes: */
static bool ShouldIgnoreDeviceSwaps();
/** Called by FWindowsMMNotificationClient to toggle logging for audio device changes: */
static bool ShouldLogDeviceSwaps();
/** Called by FWindowsMMNotificationClient to determine if Wasapi aggregate device support is enabled. */
static bool IsAggregateDeviceSupportCVarEnabled();
};
} // namespace Audio