Files
UnrealEngine/Engine/Source/Runtime/AudioLink/AudioLinkEngine/AudioLinkEngine.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
405 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioLinkEngine : ModuleRules
{
public AudioLinkEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
// We depend on USoundSubmix/AudioDevice which is in Engine.
"Core",
"CoreUObject",
"Engine",
}
);
}
}
}