Files
UnrealEngine/Engine/Source/Runtime/Datasmith/CADKernel/Editor/CADKernelEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
890 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class CADKernelEditor : ModuleRules
{
public CADKernelEditor(ReadOnlyTargetRules Target)
: base(Target)
{
bEnableExceptions = true;
bUseUnity = false; // TechSoftLibrary.cpp cannot be compiled with the other cpp files.
//OptimizeCode = CodeOptimization.Never;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CADKernel",
"CADKernelEngine",
"Engine",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ContentBrowser",
"EditorFramework",
"Slate",
"SlateCore",
"StaticMeshEditor",
"ToolMenus",
}
);
}
}
}
}