Files
UnrealEngine/Engine/Source/Runtime/InputDevice/InputDevice.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

12 lines
269 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputDevice : ModuleRules
{
public InputDevice(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } );
}
}