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UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkFrameTranslator.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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639 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkFrameTranslator.h"
#include "UObject/UObjectIterator.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkFrameTranslator)
bool ILiveLinkFrameTranslatorWorker::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}
bool ULiveLinkFrameTranslator::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}