Files
UnrealEngine/Engine/Source/Runtime/Messaging/Messaging.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
447 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Messaging : ModuleRules
{
public Messaging(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Messaging/Private/Bus",
"Runtime/Messaging/Private/Bridge",
});
}
}
}