Files
UnrealEngine/Engine/Source/Runtime/StorageServerClient/StorageServerClient.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
376 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StorageServerClient : ModuleRules
{
public StorageServerClient(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Sockets",
"CookOnTheFly",
"Json",
}
);
}
}