Files
UnrealEngine/Engine/Source/ThirdParty/libstrophe/libstrophe-0.9.3/src/oostanza.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

78 lines
1.6 KiB
C++

/* oostanza.cpp
** strophe XMPP client library -- C++ context implementation
**
** Copyright (C) 2005-2009 Collecta, Inc.
**
** This software is provided AS-IS with no warranty, either express
** or implied.
**
** This program is dual licensed under the MIT and GPLv3 licenses.
*/
#include "strophe.h"
#include "strophepp.h"
using namespace XMPP;
void *Stanza::operator new(size_t size, Context *ctx)
{
void *p;
/* we must allocate extra room for the Context object so that the
destructor can access it to free the object. C++ does not allow
us to access normal members in the destructor, so we have to hide
it. This must be prepended as well, since C++ will add stuff to
the end in subclasses. */
p = ctx->alloc(size + sizeof(Context *));
if (!p) return p;
*reinterpret_cast<Context **>(p) = ctx;
p = reinterpret_cast<void *>(reinterpret_cast<char *>(p) +
sizeof(Context *));
return p;
}
void Stanza::operator delete(void *p)
{
Context *ctx;
ctx = *reinterpret_cast<Context **>(reinterpret_cast<char *>(p) - 4);
ctx->free(reinterpret_cast<char *>(p) - 4);
}
Stanza::Stanza(Context *ctx)
{
m_ctx = ctx;
m_stanza = ::xmpp_stanza_new(ctx->getContext());
// TODO: check for errors
}
Stanza::~Stanza()
{
}
Stanza *Stanza::create(Context *ctx)
{
return new (ctx) Stanza(ctx);
}
void Stanza::release()
{
if (::xmpp_stanza_release(m_stanza))
delete this;
}
Stanza *Stanza::clone()
{
::xmpp_stanza_clone(m_stanza);
return this;
}
Stanza *Stanza::copy()
{
// TODO
return NULL;
}