Files
UnrealEngine/Engine/Source/ThirdParty/libstrophe/libstrophe-0.9.3/src/util.c
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

131 lines
3.2 KiB
C

/* util.c
** strophe XMPP client library -- various utility functions
**
** Copyright (C) 2005-2009 Collecta, Inc.
**
** This software is provided AS-IS with no warranty, either express
** or implied.
**
** This program is dual licensed under the MIT and GPLv3 licenses.
*/
/** @file
* Utility functions.
*/
#include <stdio.h>
#include <string.h>
#ifdef _WIN32
#include <winsock2.h>
#else
#include <sys/time.h>
#include <time.h>
#endif
#include "strophe.h"
#include "common.h"
#include "ostypes.h"
#include "util.h"
/** implement our own strdup that uses the ctx allocator */
/** Duplicate a string.
* This function replaces the standard strdup library call with a version
* that uses the Strophe context object's allocator.
*
* @param ctx a Strophe context object
* @param s a string
*
* @return a new allocates string with the same data as s or NULL on error
*/
char *xmpp_strdup(const xmpp_ctx_t * const ctx, const char * const s)
{
size_t len;
char *copy;
len = strlen(s);
copy = xmpp_alloc(ctx, len + 1);
if (!copy) {
xmpp_error(ctx, "xmpp", "failed to allocate required memory");
return NULL;
}
memcpy(copy, s, len + 1);
return copy;
}
/** strtok_r(3) implementation.
* This function has appeared in POSIX.1-2001, but not in C standard.
* For example, visual studio older than 2005 doesn't provide strtok_r()
* nor strtok_s().
*/
char *xmpp_strtok_r(char *s, const char *delim, char **saveptr)
{
size_t len;
s = s ? s : *saveptr;
len = strspn(s, delim);
s += len;
if (*s == '\0')
return NULL;
len = strcspn(s, delim);
*saveptr = s[len] == '\0' ? &s[len] : &s[len + 1];
s[len] = '\0';
return s;
}
/** Return an integer based time stamp.
* This function uses gettimeofday or timeGetTime (on Win32 platforms) to
* compute an integer based time stamp. This is used internally by the
* event loop and timed handlers.
*
* @return an integer time stamp
*/
uint64_t time_stamp(void)
{
#if defined(_XBOX_ONE)
uint64_t SystemTime;
GetSystemTimeAsFileTime((FILETIME*)&SystemTime);
return (SystemTime / 10000); // convert 100 nanosec ticks to milliseconds
#elif defined(_WIN32)
return timeGetTime();
#else
struct timeval tv;
gettimeofday(&tv, NULL);
return (uint64_t)tv.tv_sec * 1000 + (uint64_t)tv.tv_usec / 1000;
#endif
}
/** Get the time elapsed between two time stamps.
* This function returns the time elapsed between t1 and t2 by subtracting
* t1 from t2. If t2 happened before t1, the result will be negative. This
* function is used internally by the event loop and timed handlers.
*
* @param t1 first time stamp
* @param t2 second time stamp
*
* @return number of milliseconds between the stamps
*/
uint64_t time_elapsed(uint64_t t1, uint64_t t2)
{
return (uint64_t)(t2 - t1);
}
/** Disconnect the stream with a memory error.
* This is a convenience function used internally by various parts of
* the Strophe library for terminating the connection because of a
* memory error.
*
* @param conn a Strophe connection object
*/
void disconnect_mem_error(xmpp_conn_t * const conn)
{
xmpp_error(conn->ctx, "xmpp", "Memory allocation error");
xmpp_disconnect(conn);
}