Files
UnrealEngine/Engine/Plugins/Experimental/ChaosCachingUSD/Source/ChaosCachingUSD/ChaosCachingUSD.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
645 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Linq;
using System.IO;
using System.Collections.Generic;
namespace UnrealBuildTool.Rules
{
public class ChaosCachingUSD : ModuleRules
{
public ChaosCachingUSD(ReadOnlyTargetRules Target) : base(Target)
{
bUseRTTI = true;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Projects",
"RHI",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealUSDWrapper",
"USDClasses",
"USDUtilities",
}
);
UnrealUSDWrapper.CheckAndSetupUsdSdk(Target, this);
}
}
}