37 lines
645 B
C#
37 lines
645 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Linq;
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using System.IO;
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using System.Collections.Generic;
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namespace UnrealBuildTool.Rules
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{
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public class ChaosCachingUSD : ModuleRules
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{
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public ChaosCachingUSD(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseRTTI = true;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Projects",
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"RHI",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnrealUSDWrapper",
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"USDClasses",
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"USDUtilities",
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}
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);
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UnrealUSDWrapper.CheckAndSetupUsdSdk(Target, this);
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}
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}
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} |