32 lines
547 B
C#
32 lines
547 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ChaosRigidAssetEngine : ModuleRules
|
|
{
|
|
public ChaosRigidAssetEngine(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"Engine",
|
|
"DataflowCore",
|
|
"DataflowEngine",
|
|
}
|
|
);
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"CoreUObject",
|
|
}
|
|
);
|
|
|
|
bAllowUETypesInNamespaces = true;
|
|
}
|
|
}
|