39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Misc/Optional.h"
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#include "Online/StatsCommon.h"
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#define UE_API ONLINESERVICESNULL_API
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namespace UE::Online {
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class FOnlineServicesNull;
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class FStatsNull : public FStatsCommon
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{
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public:
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using Super = FStatsCommon;
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UE_API FStatsNull(FOnlineServicesNull& InOwningSubsystem);
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// IStats
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UE_API virtual TOnlineAsyncOpHandle<FUpdateStats> UpdateStats(FUpdateStats::Params&& Params) override;
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UE_API virtual TOnlineAsyncOpHandle<FQueryStats> QueryStats(FQueryStats::Params&& Params) override;
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UE_API virtual TOnlineAsyncOpHandle<FBatchQueryStats> BatchQueryStats(FBatchQueryStats::Params&& Params) override;
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#if !UE_BUILD_SHIPPING
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UE_API virtual TOnlineAsyncOpHandle<FResetStats> ResetStats(FResetStats::Params&& Params) override;
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#endif // !UE_BUILD_SHIPPING
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protected:
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UE_API void ReadStatsFromCache(const FUserStats* ExistingUserStats, const TArray<FString>& StatNames, TMap<FString, FStatValue>& OutStats);
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// TODO: Save UsersStats into local user profile
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TArray<FUserStats> UsersStats;
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};
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/* UE::Online */ }
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#undef UE_API
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