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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/arnold/Tests/testbed.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

82 lines
2.8 KiB
C++

//-*****************************************************************************
//
// Copyright (c) 2009-2015,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#include <ai.h>
#include <iostream>
#include <string>
#include <sstream>
void usage()
{
std::cerr << "runs an arnold procedural and spits out ass" << std::endl;
std::cerr << "usage:" << std::endl;
std::cerr << "testbed pathto.so [args...]" << std::endl;
}
int main(int argc, char **argv)
{
if (argc < 2)
{
usage();
return 1;
}
std::ostringstream buffer;
if (argc > 2)
{
for (int i = 2; i < argc; ++i)
{
buffer << argv[i] << " ";
}
}
AiBegin();
AiMsgSetConsoleFlags(AI_LOG_WARNINGS );//| AI_LOG_BACKTRACE);
AtNode* procedural = AiNode("procedural");
AiNodeSetStr(procedural, "name", "testbed");
AiNodeSetStr(procedural, "dso", argv[1]);
AiNodeSetStr(procedural, "data", buffer.str().c_str());
AiNodeSetInt(procedural, "visibility", AI_RAY_CAMERA);
AiASSWrite("/dev/stdout", AI_NODE_ALL, true);
AiEnd();
}