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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/pmuls-i64.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int64 a_max = 0x7FFFFFFFFFFFFFFF, a_min = 0x8000000000000000; // max and min signed int64
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_mul(a_max, (uniform int64) b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_mul(a_min, (uniform int64) b);
}
else {
RET[programIndex] = saturating_mul((uniform int64) b,
(uniform int64) b);
}
}
export void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (uniform int64) 0x7FFFFFFFFFFFFFFF; // max signed int64
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (uniform int64) 0x8000000000000000; // min signed int64
}
else {
RET[programIndex] = (uniform int64) 25;
}
}