51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <MaterialXGenMdl/Nodes/ImageNodeMdl.h>
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#include <MaterialXGenShader/ShaderGenerator.h>
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#include <MaterialXGenShader/Shader.h>
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#include <MaterialXGenShader/GenContext.h>
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MATERIALX_NAMESPACE_BEGIN
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const string ImageNodeMdl::FLIP_V = "flip_v";
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ShaderNodeImplPtr ImageNodeMdl::create()
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{
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return std::make_shared<ImageNodeMdl>();
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}
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void ImageNodeMdl::addInputs(ShaderNode& node, GenContext& context) const
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{
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BASE::addInputs(node, context);
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node.addInput(ImageNodeMdl::FLIP_V, Type::BOOLEAN)->setUniform();
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}
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bool ImageNodeMdl::isEditable(const ShaderInput& input) const
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{
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if (input.getName() == ImageNodeMdl::FLIP_V)
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{
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return false;
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}
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return BASE::isEditable(input);
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}
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void ImageNodeMdl::emitFunctionCall(const ShaderNode& _node, GenContext& context, ShaderStage& stage) const
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{
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DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
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{
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ShaderNode& node = const_cast<ShaderNode&>(_node);
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ShaderInput* flipUInput = node.getInput(ImageNodeMdl::FLIP_V);
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ValuePtr value = TypedValue<bool>::createValue(context.getOptions().fileTextureVerticalFlip);
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if (flipUInput)
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{
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flipUInput->setValue(value);
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}
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BASE::emitFunctionCall(_node, context, stage);
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}
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}
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MATERIALX_NAMESPACE_END
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