27 lines
655 B
C#
27 lines
655 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosCloth : ModuleRules
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{
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public ChaosCloth(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ClothingSystemRuntimeCommon",
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"ClothingSystemRuntimeInterface",
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"Engine",
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"Chaos",
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"ChaosCaching"
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}
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);
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SetupModulePhysicsSupport(Target);
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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bDisableAutoRTFMInstrumentation = true;
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}
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}
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