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UnrealEngine/Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Private/K2Node_EnhancedInputActionEvent.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
727 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_Event.h"
#include "K2Node_EnhancedInputActionEvent.generated.h"
#define UE_API INPUTBLUEPRINTNODES_API
class UInputAction;
enum class ETriggerEvent : uint8;
class UDynamicBlueprintBinding;
UCLASS(MinimalAPI)
class UK2Node_EnhancedInputActionEvent : public UK2Node_Event
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TObjectPtr<const UInputAction> InputAction;
UPROPERTY()
ETriggerEvent TriggerEvent;
//~ Begin UK2Node Interface
UE_API virtual UClass* GetDynamicBindingClass() const override;
UE_API virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
//~ End UK2Node Interface
};
#undef UE_API