Files
UnrealEngine/Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleDefaultAsyncInput.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
826 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h"
#include "CollisionQueryParams.h"
class UModularVehicleComponent;
struct FModularVehicleDefaultAsyncInput : public FModularVehicleAsyncInput
{
mutable FCollisionQueryParams TraceParams;
mutable FCollisionResponseContainer TraceCollisionResponse;
FModularVehicleDefaultAsyncInput();
virtual TUniquePtr<FModularVehicleAsyncOutput> Simulate(UWorld* World, const float DeltaSeconds, const float TotalSeconds, bool& bWakeOut) const override;
virtual void ApplyDeferredForces() const override;
void SetVehicle(UModularVehicleComponent* VehicleIn) { GCVehicle = VehicleIn; }
UModularVehicleComponent* GetVehicle() { return GCVehicle; }
private:
UModularVehicleComponent* GCVehicle;
};