Files
UnrealEngine/Engine/Plugins/Experimental/Gauntlet/Source/Gauntlet/Gauntlet.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
513 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Gauntlet : ModuleRules
{
public Gauntlet(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
});
if (Target.bCompileAgainstEditor)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"UnrealEd"
});
}
PublicIncludePaths.AddRange(
new string[]
{
}
);
}
}
}