Files
UnrealEngine/Engine/Plugins/Marketplace/TextureChannelToolkit/Source/TextureChannelToolkit/TextureChannelToolkit.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
589 B
C#

// Copyright 2026 Vasily Statsenko. All Rights Reserved.
using UnrealBuildTool;
public class TextureChannelToolkit : ModuleRules
{
public TextureChannelToolkit(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"InputCore",
"EditorStyle",
"ContentBrowser",
"ToolMenus"
}
);
}
}