Files
UnrealEngine/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraFactory/AndroidCameraFactory.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
728 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AndroidCameraFactory : ModuleRules
{
public AndroidCameraFactory(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"MediaAssets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AndroidCamera",
"Media",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
});
if (Target.Platform == UnrealTargetPlatform.Android)
{
DynamicallyLoadedModuleNames.Add("AndroidCamera");
}
}
}
}